Post Your Screen Shot thread

Dude, try harder with your face-making.

DAT ASS amirite?

No… I can’t make a dat ass face in Oblivion.

Instead I’ll just sit here and watch the sunse-


OH MY GOD IT’S A GIANT NOSEHOLE FLYING TOWARDS ME

Oh god Squirtle why are you doing this

please stop, put the gun down don’t keep making us do this

Still reminds me of Jay Leno :fffuuu:

Also Door, the person who updated the textures is fixing the trees, because alot of people, including me, think they ruin a great track ;S I’d do it myself but Photoshop CS5 64bit isn’t compatible with the plugins I need :frowning:
.

What track is that?

If you mean Siggs’ last post, I think it looks like Montreal.

Epic fail, it’s Melbourne. The big QUANTAS logo gives that away, if nothing else.

I feel stupid asking, but what game is that? :3
On topic:

My friend made the map :V I took the pic

FUEL, if you know what FUEL is and have seen what it looks like then you know how bad my laptop is to be running at those settings.

I saw your shot and then read your sig. They go together so well!

I would say you’re a man after my own heart, but those aren’t even Mammoth tanks. Nice color, though.

So I was playing Oblivion and some dude stuck in the ground gave me his will:


The dude stuck in the ground.


Wow… this place is pretty cool.


Trees indoors? Dude must have had too much money.

Is that the DLC, or a mod?

Looks like the “fighers castle” DLC. I think

Yup, it is.


what are you doing there

HAVE A LICK OF FIRE GOM!!! MWAHAHAHAHA

Borderlands is really an amazing game, though I had problems with forcing it into these huge resolutions
the environment is pretty detailed, and I like the night/day cycles

I also made some 16800x10500 images, but they can’t be loaded by any browser :frowning:

EDIT: Here it is 16800 x 10500 pix here
link’d for size

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.