Portal 2 : Repercussions

I sorta thought it was just a name and they were being cute, I don’t really think that they’re planning a literal underworld and Tartarus.

Though that would certainly spice things up a bit.

Dragunov, stop.

Well they did the same kind of dark experiments as they did on the Mars base in DooM?

I really don’t think that’s applicable to Repercussions.

And I think supernatural elements would feel severely out of place in a purely science fiction oriented game anyway.

Nice media. Can’t wait to play this mod!

Some pics of the map I’m currently working on.



Kickass lighting, man!

Gorgeous!

It somewhat reminds me of Silo D from Half-Life, but in epic scale plus awesome lighting. I’m also guessing what this silo hides and I can’t wait to poke my head inside. Raah the wait is killing me, but you’re doing a fantastic job as always, Lamarr. :thumbsup:

Beautiful!

Looking pretty good. Seriously can’t wait for this to be released.

Want to play this aswell, even a beta or alpha

Gentlemen, I present you the Aperture Quantum Tunneling Device Mark IV


art by Jake Briggs

I love the animations and sounds when you pick up the cube. Really gives a sense of how the technology has been improved as of the “modern” games.

=O
That metal heating up though!

Seriously, that is some fantastic work you’ve done.
So all that you have done yourself?
Or is there a team working on this?

Either way, have you guys though about following the footsteps of
Black Mesa?
It could be just what could make this game kick into fame.
First it starts of as a free mod, then the early access, and then full-paid version.
^^

That old ass portal gun is just perfect. :thumbsup:

Thanks!
Our team currently consists of mainly a modeller,composer,sound designer and me doing some of those task as well + everything else.
I have absolutely no intentions of gaining any profit from this.

I understand that profit is not you intention with your project.Neither did the Crowbar Collective wanted to earn cash on the game.They just needed money to pay for the tools and engine from Valve so

that they could fine tune the game.

That is what i tried to ask with my question,
would you want your mod to have that fine tuning or are you already happy with the mod right now?

Already doing a lot of fine tuning as I develop :slight_smile:

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.