Pirating VS Buying

:s igh: Alright. I know that I’m supposed to be the big moral fag in this argument. Try to lead the crusade to “victory”, and then get flamed. But it’s become obvious to me that nothing I say is going to make anyone change their opinion on the issue.

So, I’m just going to pick apart Grey Acumen’s post little by little, and hopefully leave this topic forever, unless I get an intelligent response… or a reply that’s so fucking dumb that I can’t help but feed the troll.

Nothing bad here. Words of truth.

I know I’m going to sound like a massive fucking hypocrite, but I actually like emulators. It’s great for people who are new to the world of gaming and want to catch up on all the highlights.
Plus, some PC games are impossible to find (ie System Shock 2), so it might be the only option for some people to play them (I mean, it’s not like the developers are going to lose money, especially if they’re dead. See: Looking Glass Studios)

Doesn’t that defeat the point of your above “words of truth”?
The prices are high because game cost a fucking lot to make. That’s why you need to research the game so you can be absolutely sure that it’s the game that you either want to pass or buy.

As for Psychonauts… I’m just going to leave this right here:
https://www.fileplanet.com/152193/150000/fileinfo/Psychonauts-Demo
Yeah, I know not every game has a demo, but most do. And if they don’t, there are still official reviews, user reviews, gameplay videos, and friends that may of bought the game. Not enough for you? Then you’re just being difficult.

Also, the highest price you’ll buy a game for is only $15? Dude, I would KILL if every game was less than $40, let alone $15!

When a developer puts a game out, they’re offering a service. They’re leaving it up to the consumer to decide whether or not the product is worth buying. Unless you buy the game, you have no right to use that service.

“o noes! captalism!”

+1 win for you, kind sir.

As for my stance on DRM: Stealing has been around since the cavemen started putting worth in material goods, and it’s only gotten worse since. It’s not going to stop. It doesn’t excuse it, but it’s just something that a business is going to have to deal with.

However, I can’t see all the fuss about how “evil” DRM is unless it does stupid shit like limiting the number of times you can install a game. For the most part, it’s just online activation and a few FREE programs that you have to install. I see nothing huge about that. So why is everyone throwing a hissy fit over a minor inconvenience?
I’ve read comments about how they wouldn’t buy Serious Sam HD because it was “infected with Steam.” I fucking lol’d!

There’s also the tiny kick in the balls that the game gets cracked on day 1 no matter how much DRM there is. And, despite popular belief, Steam is not the ultimate answer to DRM… you can still pirate Valve’s games… and I hear people proudly proclaiming that hey did. I facepalmed, shook my head, and shed a tear.

So, the best option for publishers is to fuck DRM and focus on getting people to buy the game. If a greedy money loving corporation like EA can do it (after years of having a bad habit with DRM), then there is hope! That’s why I bought the PC version of Mass Effect 2, to support EA’s decision against DRM (and because, well, it’s freakin’ Mass Effect 2!)

God damn that was a long post.
Alright. Now if you’ll excuse me I need to put this on:
https://www.wired.com/images_blogs/gadgetlab/tng1.jpg

Fuck. Double post.
I was trying to edit something.
Can a mod delete this, please?

I would just like to make a small correction for the people who are saying “if everyone pirate = no games ololol”

If everybody pirated, games and software would ultimately become totally free and open source.

It would be a world where things make a little more sense.

:what:?

I think that post fits the description of

Wait what lol.

You do realize people only spend 10 hours a day developing a certain aspect of a game because they get paid to do it, and would otherwise do something else to earn their living, right?

I’d really like to see you wait 7 years for any game you like as we have for free mods done in devs’ spare time, like Black Mesa.

Sure the amount of new games and software would go down but publishers wouldn’t push developers to get games out the door faster, there wouldn’t be bogus viral marketing campaigns for software and there wouldn’t be as much useless competition, so the quality should eventually go up.


Once again, wat?

Indie games that are being made without any funding. Does it ring a bell for you?

Bscly.

I think he’s just trying to piss you off John, since you seem to be famous for being radically anti-piracy. I mean, no one can seriously believe dumb arguments like that.

Yes. And they are released in the hopes of creating a profit to build up the company, or at least keep it a float so it doesn’t go the way of 3DRealms.


:expressionless:

Yeah well in the distant future, companies won’t make people pay for software anymore, hardware on the other hand would be much more expensive.

Operating systems would be more like tools, they would be able to run mac, linux and windows programs and support every driver in existence.

Damn a total of 38 people who hate me now.

I’m scared.

Don’t worry. It happens to the best of us.

You’re just beating yourself up for no reason.

I swear I edited it right before you posted that!
:ninja:

Psychology: SRS BSNS

Okay, no, that’s actually a good place to start from. Ready? Oh, hey, Sersoft, you should check this too.

This game is the free indie version:

https://www.digipen.edu/fileadmin/website_data/gallery/game_websites/NarbacularDrop/

This game is the “not free” version created by having a company to support them that expects to make a profit from the game:

https://store.steampowered.com/app/400/

That should pretty much clear up the confusion over why JK is facepalming through teh back of his head over your posts.

Pirate multiplayer, buy singleplayer

reason my steam list is full of multiplayer games.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.