Papercraft

SHUT UP!!! :’(

At last, I’ve finished my PaperCraft Hubble Space Telescope. It took me so long to finish it off because I have a number of other projects which required my attention the last couple of months. Anyway, here’s a couple of pictures of the finished model;

Great job, bruce. At the moment, I’m working on a 1:1 replica of a Star Trek (TOS) Phaser for a costume (going to work as a star trek Redshirt on halloween, I need a phaser)

If you’re going as a redshirt, won’t that be a very short party? :wink: lol

Hope you post some piccies of the phaser when it’s done :slight_smile:

It’s assembled, but it seems one of my sisters has stolen my camera… AGAIN.

Perhaps a new camera is in order? :wink:

Very nice work on that Hubble Telescope Bruce! :smiley:

Thanks! Very nice work on your Wheatley models. Although I prefer to have something solid and tangible when I make my models, I can also appreciate the skill involved in computer modelling :slight_smile:

That is a brilliant idea, but I really can’t think of many models that would work. I’d assume they couldn’t be too complex because of the component materials. Would I be correct?

The someone is obviously some kind of videogamester. There’s oodles upon noodles of TF2-HL-Minecraft-any other hip-video-game papercraft models.

Here’s a Site I visit on a daily basis, they feature new papercrafts basically every day
https://paperkraft.blogspot.com/
Here’s one that’s basically an archive of Free paper models.
https://www.papercraftmuseum.com/

Good luck making plushies out of print-outs.

Is it ram? :stuck_out_tongue:

rather juvenile but anyway

Smashing!

Holy fuck, how long do you people spend on this shit? Trust me I have a rather strange brain. My mind always wants to finish everything in ONE DAY, even my homework, this is why I suck with complicated 3D models in modeling programs…I want to see final results the first day.

It usually takes me about a week maybe even a few months depending on how much time I Put into a project.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.