I didn’t actually forget, I just wanted to make a proper last post on the project. But… it was 4AM at the time and I had a long day ahead of me so I had to put that off. Again, my initiative to map is pretty gone now, despite how proud of the map I am.
But anyways,
[COLOR=‘Red’]The final version is now up for download!
You can find it here: https://www.dropbox.com/s/q8ik53e37wgefxt/LoopMod.zip[/size]
As always please go over the readme. It contains important installation instructions.
Although it’s probably just a bit redundant at this point, since I’m willing to bet a good number of you got the jump on the ModDB download. But hey, I wanted a good quality post here.
On that note, I am hereby ending my involvement on Loop Mod, at least for the time being. I do expect though that I will revisit Loop Mod once Xen is complete and the game is updated, and I’ll probably take care of the issues then. So yes Dadster, please post them. It will be nice to have them documented somewhere where I can see them. But know this. I will not be doing anything. I won’t be editing the maps, I won’t be looking for the errors, and I won’t even reply. I don’t want to spend another minute editing/compiling.
But yeah, here we are. End of the line. I mean, what is there to say? It is… safe to say that I did not imagine I would reach this point? When I started this project 3 1/2 months ago (and I still remember the exact hour I started to, because the Oscars was on), I didn’t know what to expect.
And to be honest, I started out having no real motivation to begin with. Sure, those first couple days were where I mapped the most because I was on an adrenaline rush. But I knew better from my Portal mapping days that while I could make a decent map, I wasn’t anything special. Looking back now, it might have been because I wasn’t doing anything terribly unique.
And I also felt pretty intimidated by this project the more I got into it, because there is a lot more going on than in a Portal map. To go from those simple easy geometrys to detail of a Black Mesa standard is a pretty large jump. And then learning enemies, scripted sequences, ragdolls… and the list goes on. I’m still surprised how much I learned about mapping just from this little section addon. I know so much about the technicalities now (which will undoubtedly help me when I’m looking through Uncut for errors. …And Hazard course if/when they release a beta).
Which is why, without a doubt, I couldn’t have asked for a better community. Through all of your steadfast support, providing feeback and cheering me on, I definitely found the motivation to continue on. It feels great not to go forward in the dark, as you all illuminated the passage with the various bug reports. Hell, the fact that people were even interested in my work just blew me away. That’s awesome.
Special thanks to Dadster and PCGameCrazy for their mountains of feedback. Seriously, you two drove this thing into the ground. And it was a bit much at times but it was needed, and I greatly appreciate it.
Special thanks for TextFAMGUY1 for being a mapper, because I know there was no way I would have booted up Hammer if he hadn’t been doing so many awesome things with the Uncut projects. I know he hasn’t been in this thread much lately but I know it’s because he’s busy doing lots of other important things.
And special thanks for everyone else who has given me their support and feedback, because you are all the reason this project exists. The fact that you all are enjoying it and have taken the time again and again to see that it is improved makes the entire process – from the fun parts to the tedious parts – completely worth it.
Thanks for coming with me on this wild ride everyone. Now if you’ll excuse me, I have to sap some enemy buildings and stab through an entire team.
Cheers!