It’s going be a rather quiet and peaceful mod (the shooting at the end of video is players failure to find a way to escape in time[note the flares, they are here for a reason], it also reminds that although you will get some bullets, it’s only enough to fix a minor screwup, and shooting your way through is not the way you should[or can] play this mod), based on exploration of environment and figuring a way out (Though i don’t want to make any hard puzzles, it’s not about it. I’m also thinking about adding something like passwords here and there, though i don’t know how to implement it in Source yet.). The thing i concentrate on is story - what happened inside after the Combine took over, stories of unknown people that were trying to hide there, and worked here while it happened. For example:
At 0:10 i look through sliding door - you may not see it well, but there are many touches i’ve created to add story there. There’s a broken open from its inside vent, a dead zombie and headcrab, few bullet holes on the metal sheet covering the entrance to elevator shaft, a crowbar in the socket, and not working sliding door. Get it?
And there’s going to be more bits like this one. Most of them will happen in the past, but there are going to be some events in the present.
EDIT:
Dead Phil - i don’t exactly know how to change and edit a viewmodel, as i’m by no means animator, so it’ll have to stay this way unless someone will comes with something clever.