Is that real? if so i congratulate you on the work done so far!

You could have just said that. The rest was quite superfluous.

I would say, with regards to that shot, that the dead bloke is the least convincing part. What’s with his tie being glued to his shirt? Hmmm?

Still, effing awesome.

I like the puppy dog up on the wall. :3

Well, excuuuuuuse me, princess!

Perhaps its pinned? With a tie pin?

OR maybe it’s a drawn on tie, becoz he’s too pov to afford a real one! :stuck_out_tongue:

That would’nt explain why some scientists are wondering why they all have to wear these ridiculous ties. :expressionless:

fix’d

You can always spare some polys. Always.

Always?

just ask Old Snake’s mustache:

https://farm4.static.flickr.com/3253/2401727275_1494dd5c2f_b.jpg

Well, almost always. I’m sure the few polies for the tie wouldn’t make a huge difference on one corpse.
GODDAMN NINJAS! :fffuuu:

Is it just me or is the model being referred to in the OP actually a CSS one, since if I’m not mistaken that screenshot is from the days where CSS was going to be required…

Old? So can we expect new security guards? With no vest and helmet? And physics controlled ties? :stuck_out_tongue:

How you managed to come up with Physics ties from that is beyond me.

Because in the referenced image, the tie is plastered to his chest, texture-wise.

yeah they need to spend an extra year perfecting a wind influenced tie and have some real wind in the game that can shake about the ties.
Also it would shake if people move.

If you went that far with perfecting ties… the idea of using the use key on a scientists tie and dragging him around would make for a better way of getting him to follow you…

Would come in handy when they say ‘‘this is as far as I go’’ :wink:

Dillxn beat me to it. Jigglebones!

LMAO. That would be so funny.

“I’m going to stay here, and wait for my coll-HURK G-urk-Gordon. My God! What are you doing?”

oh god, it even looks like a tie in their diagram. :smiley:

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.