Incredible Awesome Features Thread

what minor and major details did you see in the mod that you liked…

Minor
larval stage barnicles, look around the barnicles in BM and you will see small blue glowing things around them

medkit verity, saw this by accident there are more than one type of the health kit ones red, one black. both heal the same though.

night vision, soldiers spawned in some areas have night vision goggles.

Major
garge death is cool, like the gibs

MAJOR: The Fighter Jets on the ST Cliff make a bombing run on the Dam in the distance, and when it explodes, you see the intense light from the explosion, and the sound wave that quickly travels to your direction. Then:

[color=Red]BOOM![/SIZE]

That particular part made my day.


Not only did the mod team give QE a MAJOR facelift, gave it more backstory, and captured the feel of a secret lab, they ALSO made it much more ambient, giving the first part of this chapter a distinct horror vibe to it.

You can hear the distant gunshots, the horrific, agonizing screams of the Scientists getting slaughtered by the HECU in cold blood, and when you travel further into the labs, you can actually see these dead Scientist in the labs, as well as HECU squads in the vicinity of these dead Scientists, further strengthening the HECU’s job and relationship to silencing everyone in the facility who has an affiliation to this accident.

Speaking of details, I really like the bombing sounds you hear in Lambda Core. It really gives the feeling that the battle on the surface is still going, even when you’re not around.

QE is a hell of a lot more interesting now. I read all of the analysis in the whiteboards and found it a great detail. I looked like an actual biology (xenology?) laboratory.
The Lambda Reactor was so pretty I didn’t mind getting lost in it. I just calmed myself with the soothing blue shading.

I thought it was kinda funny when you talk to the scientist at the computer in “Anomalous Materials” (At the place where you see the zombie watching the TV after the RS) where he goes “What in blue blazes is a RoflCopter?”

The Dialog is awesome :smiley:

I really liked the Labs and underground chambers, it really made Black Mesa more real, it gives you the feeling as if you are indeed in research labs instead of just maps filled with props

Actually, garg’s sounds in HL were much more terrifying for me. Now they sound like a roaring dragon or some other mythical lizard.

But atleast the new Garg model is fucking scary and not fat as hell.

The Lambda Core teleporter. A majore improvement in design from the original, pretty much the same level of quality of the resonance cascade test chamber. In HL1 it looked a bit meh.
Half-life games were always about getting to a ceirtain place against all odds. You get there - you’re given tremendous payoff (i.e. Black Mesa East, Nova Prospect, The Citadel, White Forest). In HL1 you get 2 major goals - the Lambda Core and Nihilanth. While Nihilanth and the ending were pretty good, the Core on the other hand… not so much.

They were all bent 100% when I played… :frowning: Damn. Bug, or…? I also didn’t get any banging sounds from them at all, whether outside or inside the silo, and especially missed the ones you could hear from the outside, which gave me really nice “WTF is that infernal ruckus?!”-anxiety before heading inside for the first time.

Really? I didn’t notice that at all…?

The stuff I liked have mostly been mentioned, but I gotta add this: The changes to the big room where you jump across the bottomless black chasm in HL1 were very welcome in the biggest way. Now there’s an actual bottom to that place, and it looks like it has purpose. I was a little worried about that, to be honest.

I just acquired the Hive Hand and the animation for first equipping the weapon was absolutely priceless. The amount of detail that went into so much of this game is just astounding, and continues to impress at every turn.

Thank you BM Devs :slight_smile:

Upon getting to the lambda core coolant pumps//reactors, I patiently sat with my glueon gun out and absorbed the science.

The level of detail and authenticity put into that last chapter (for now) is biblical.
Fuck, ALL of it’s biblical. I’ve got serious faith that they’ll make Xen just as good as the rest. Best of luck guys.

I recall the first time I got killed, which was all the way out on the cliffs in Surface Tension. The fact that your body pseudo-‘ragdolls’ upon death had me bug-eyed and laughing when my corpse went rolling into the canyon.

Seriously, devs, how did you implement that? I want it in every Source game/mod I own now!

You know how in CSS, or Gmod, when you die, your model goes ragdoll and you see it in third-person fall to the floor, roll down an incline, etc? That’s pretty much it, just in first-person perspective.

As for me, I really loved the gibbing, as well as the elevator crash in UC, QE’s revamp, and the Garg’s increased scariness in Power up.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.