I bring you... the Xen Levels in Black Mesa

Meaning with all the necessary FacePoser choreo?

Who can use the program “face poser”. The thing is that I keep getting the error “Last Extraction Result: an error has occurred during extraction.” and searched the entire Internet. Nothing helped. I tried to install Microsoft Speech SDK 5.1 to no avail. Even reinstalling windows not helped. I think the problem in my computer. I need to by anyone to help me and generated phonemes for sounds Gman of half-life or I just can not finish the map “c5a1”.
Face poser used to work for me, but too bad. Now refuses to work.

Face poser works for me, but I have no experience with this program. If you want me to do anything you need to tell me everything you can so I can understand how to do it.

HECU MARINE Excellent! Do you have Skype? I think it will be easier to understand.

Nope I don’t have skype. You better give me some tutorial or tell me what you want me to do but in this thread.
Or you can also try reinstalling your source SDK or you can use choreography from mod trainsitions for Half Life 2, it has gman speaking sequence from hl1.

I think it would be a good idea to use the sounds of mod “Transitions”, another choice, I do not see. By the way Faceposer I have earned but poorly generates phonemes.

Off topic real quick, Vlad my man you have my picture. I don’t like this.

Valve Dev Wiki has tutorials for everything. :slight_smile:

I use this picture for a long time on some sites. Well, change it to another for you.

I implemented the vort behaviour we talked about, in c4a1cd. Parented ai_relationships to every vort, who modify nearby vorts’ relationshipt to the player.
I’m currently wirking on c4a1b, one of the outdoor Interloper levels. Dky, we need to agree on a way to convert the plant lights.
(1) replace them by the nice new BMS plant light model, make the associated light non-switchable.
(2) use the animated HL model, rebuild behavior using triggers and stuff.

I got (2) working and would prefer this in the non-HD version. It’s closer to the original game.

Have you already ported the xen_tree entities? I could really use them.

Glad I could help :smiley: And also I’m happy you solved this faceposer by yourself and It looks like I’m not needed for c5a1 anymore :stuck_out_tongue: But if you need help just ask.

Nope, haven’t ported any HLS-specific entities. Just use logical equivalents.

If someone wants to take care of my x_c4a1a just tell me or I can try making it better than first version, and that would be :

  • adding title “interloper” at the beginning of the map
  • adding some xen props
  • MAYBE fixing not working props and funcs ( I’m not really good at this )
    I don’t think I should add hd textures because Vlad you are the best in that and I hope you will do it for my map too.

We’ll save the HD textures for last, I think.

There is one problem. Well, for me it’s a disaster. In fashion “Transitions” are not used all the sounds “Gman”. I tried to make the sound of «Gman" lip sync “faceposer”, but it is impossible.
It is necessary that some of you did lip sync “faceposer” these sounds.
https://www.mediafire.com/download.php?95x8z4ps2co9qn6

P.S. Unfortunately a lot of things I do not understand, “Google translator” of course translates well, but the meaning of text is often lost. This is very inconvenient. Maybe I need to study English?

So we’ll use (2) then?
If you agree, I’ll make prefabs for the xen_plantlight and xen_tree and upload them, so our logical equivalents are consistent across levels.

Yes. It will help you a lot. Basic English skills are quite essential nowadays.

That’s one of the finished texture. Resolution 2048 x 2048.

Yeah that would be a good thing to have handy.

BEAUTIFUL ! And how is c5a1 going ?

Is only one thing someone to do lip syncing to sounds Gman. Hecu can you try?

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.