Let me reply to some of the comments posted by your-name-here, in post #49, and JamesKane , in post #50, both situated on page 3 (which is partially clipping into page 4).
I’m not going to adopt an adversarial stance, concerning this discussion, as I think the two of you have.
In response to this excerpt from your-name-here, “185 of your bugs will not be fixed unless BMS is completely polished”. Contrary to other comments made by you and other BM Devs, are you stating that BMS will never be completely polished or polished to some noticeable visually improved state, that incorporates fixes pertaining to the bug reports that you have/will receive? That’s interesting.
In contrast to your observations, although I did use noclip early on in searching for bugs, as I’ve repeatedly stated recently, I’ve refrained from doing so, at your request, for sometime now. I’m using normal player movement and suit zoom to search out bugs. You keep overlooking this point.
You keep bringing up and hanging on to my now famous “a switch being in an unsafe place” issue. That was reported almost two months ago, early on in my bug reporting. At the time, I accepted your feedback, hence the reason why I haven’t reported anything similar since.
You keep stating that my bugs reports are taxing and causing you a serious loss of resources. That really is a load of bullcrap. My bug reports are detailed with carefully crafted screenshots, in order to assist you in easily comprehending and determining the nature of the bug. For the most part, no sooner had I submitted my bug report, your team almost immediately categorized it as WONTFIX, which was evident when I refreshed the bug-reporter page, after the submission of each bug report. You could not have gone into the game editor, or whatever you use to confirm the bug issue reported. As quickly as I was submitting them, you were identifying them as WONTFIX. This was happening right before my eyes, in real time, with minimal delay. Actually, it took less time for you to do this than it did for me to submit the bugs. You weren’t investing any appreciable amount of time in accomplishing this, contrary to your statements.
I guess this all boils down to what someone considers as game-breaking bugs. Your viewpoint is geared towards issues that crash the game or inhibit the player from progressing or using the assets that are available to him/her. On top of this, my viewpoint includes aesthetic and visual details that breaks the player’s game immersion factor, such as:
- textures that blink in and out of view.
- similar assets/models that display different lighting characteristics.
- handrails with gaps.
- handrails that don’t contact walls.
- pipe mounting brackets not adhered to surfaces (what’s the point of your pipe assets/models having mounting brackets if they’re not attached to anything?).
- objects clipping into/through other objects (including the player).
- objects floating in mid air.
- inconsistencies in object placement, either within a map or other level(s).
Going forward, I get your drift. I’ll endeavor to post bugs that don’t involve issues related to clipping, z-fighting or lighting issues, unless they are extreme/obvious in nature.
In reply to an excerpt from JamesKane, “The average player is not going to give two shits about a monitor prop floating… when he is shooting bees out of an aliens ass and having fun doing it”. I think all living species, whether human or not, expect a certain amount of decorum, decency and respect, when it comes to impacting pain onto ones private parts. Consider the discomfort if it was imparted onto you!
Maybe you Devs experienced this as a result of my numerous bug reports? If so, I sincerely apologize for not recognizing it sooner and causing you such discomfort, to your private parts.