Just don’t use the mp5. Boost damage to the glock and use that instead
thats not a solution… thats like saying well, thats like saying exactly what you just said, how in anyway does that fix the problem at hand. Its not like there is another assault rifle or smg that you can use…
If the burst-fire on the SMG annoys you much that it renders the entire game unplayable for you, the beefed-up glock should be a perfectly good solution.
It’s not like SMGs and assault rifles are the only realistic weapons in the world.
whats the point of playing the game if all you have is the pistol??? its not like the gameplay is exactly inovative?
F*ck it, ive just been playing the original instead, but they need to go back to the originals settings for the mp5, dunno what the hell they were thinking with that crap.
They both fire 9mm rounds. At a guess, it’s because if the SMG had single-shot fire it would completely outclass the glock.
not even sure what that means, though in the end i decided to suck it up and play through anyhow, there is just to much detail to ignore. Had to replace the soldiers dialogue with the originals, which is actualy a lot of work, ill post my finished results when im done editing the files… funny cause alltogether for everything but, the dialogue in the mod is far superior to the first, but whoever did the soldiers was waaay overzelous…
anyhow, this game still desperately needs a way to modify the permamerters of the guns (ie rate of fire and fire selection).
Also, some one asked me to post my work thus far… Its isnt much but i came up with some solutions to the problems, at least the speed ones, thanks to whoever posted that thing erlier…
Just add this to a Cfg file and add exec (your file) to the autoexec.cfg file and it should work, though i also bound the exec comand to a key incase i needed to reload it for whatever reason.
alias duck_t “duck_on”
alias duck_on “alias duck_t duck_off; +duck; sv_maxspeed 190; developer 1; echo Ducking enabled; developer 0”
alias duck_off “alias duck_t duck_on; -duck; developer 1; sv_maxspeed 155; echo Standing enabled; developer 0”
bind “CTRL” “duck_t”
alias walk_t “walk_on”
alias walk_on “alias walk_t walk_off; walk_onn; developer 1 ; echo Walking enabled; developer 0”
alias walk_off “alias walk_t walk_on; walk_offf; developer 1; echo Running enabled; developer 0”
bind “Tab” “walk_t”
Bind “shift” “+speed; sprint_t”
alias aim_t “aim_on”
alias aim_on “viewmodel_fov 74; +walk ;fov_desired 79.659996; walk_t; alias aim_t aim_off”
alias aim_off “alias aim_t aim_on; -walk; viewmodel_fov 84; fov_desired 90; walk_t”
bind “mouse2” “aim_t”
alias walk_onn “sv_maxspeed 100”
alias walk_offf “sv_maxspeed 155”
alias sprint_t “sprint_on”
alias sprint_on “alias sprint_t sprint_off; sv_maxspeed 320”
alias sprint_off “alias sprint_t sprint_on; sv_maxspeed 155”
Of course this requires auto run to be off, but you can just reverse the values or something if you want auto run on, I just disabled the annoying sprint sound by replacing it with a blank noise, but whatever.