H.E.V. Mark 4

Yeah,it’s called NEW DESIGN ! :expressionless:

Oh well if that’s what you were going for then it’s decent lol

YAY (b ‘.’)b ! ^^

Mark I
Mark II
Mark III
:slight_smile:

yeah :slight_smile:
:freeman:


he has those arrows too:

https://www.kathar.net/downloads/gordonfreeman.php

The “arrows” are just an indentation in his boot out of which comes a strap.
The divide in the arrow is the strap’s buckle.
FBG kind of missed the point.
Soz. :[

Decent work though.

Yeah!What can i say? Work in progress maybe … :wink:
I have to add details on the textures…
Anyway,thanks :slight_smile: !

Yes he has them too ! :slight_smile: :3

But I still think FreemanBGs suit looks epic…
I mean… compare the boots and the upper arms :stuck_out_tongue:

gordons suit always looked epic.
too complicated for a lab guy, too simple for saviour of the world.

OH Thanks :slight_smile: ! :slight_smile:
Btw…How much polygons can the Source engine handle ? :’( 'Coz i have to lower the polycount on the model…

¯(°_o)/¯

one model can have about 15000polygons but not more.

Ok,Thanks! I’ll lower the poly’s :stuck_out_tongue:

Here is an update! :}

Sry for the Double posts… ;\

Looks good! Seriously one of the best HEV models I’ve seen.
Could use some anti-aliasing though. The pixels are piercing my eyes! :fffuuu:

Thanks :slight_smile: !
YEah i have to edit those in Photosop :facepalm: !

[quote=“KernCore”]
But I still think FreemanBGs suit looks epic…
I mean… compare the boots and the upper arms :stuck_out_tongue:

What do you think about the head :smiley: … ( i’m really proud with the face xD )
I really hoped that the Devs will be interested in this model :\
At least for the MP. As a playermodel…

It looks nice, but you NEED TO FREAKING ANTIALIAS! IT BURNS!

Also, hate to minimod, but you should edit your previous post instead of doubleposting.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.