Great mod, really awesome work but it was too easy

Hard mode is pretty challenging. The soldiers gave me the toughest time of all. I find it hard to believe that you easily took out the soldiers in every situation you fought them.

I just think he’s a troll…but that’s just me.

Medium is definitely not EASIER than HL1 Medium. &RB& is either lying/trolling, or he/she is really that good at fps games that he/she could be a professional player. And the latter case is irrelevant for most of us anyway, so…

OP RIGHT HERE

https://www.youtube.com/watch?v=woySeSNBL3o

Tell me, what would you do to make this game more difficult?

It’s definitely harder than HL1/HL2, especially the HEC. Strategies are different too, no more run-and-strafe with the MP5, but rather wait in ambush with the shotgun or revolver.

You’re lying or it wasn’t actually on hard.

Ok?

How about a flare-only run? :smiley:

That final controller battle was BRUTAL

I honestly don’t understand why everyone is saying BMS was hard, sure, there were a few tricky bits, but nothing worse that didn’t take me an extra try or two. I did think it was easier then hl1, seeing how many of the tricky/challenging/annoying parts were removed or made easier. I played on hard, if you were wondering.

How did you guys play the game? I just used the glock and shotgun the entire game, (besides set pieces like in Questionable Ethics) and never ran out of ammo for either of them, or any of my guns for that matter, besides once or twice. I actually never needed to fire the mp5’s grenades. Not to mention, how much lower the hp for the enemies are overall.

Anyway, the reason I ask is because I’m wondering if this has something to do with why people find the game hard, because there not used to this sort of shooter. Maybe I just played hl1 too much, don’t get me started on people who can’t crouch jump lol.

As long as you use the crossbow/.357 while constantly bhoping with the jump pack, they can’t really touch you. I was actually really disappointed with it, as the game just ends after a relatively easy battle.

Playing on normal, I found it just right. Pretty hard for me but that just made me act more cutious and see enemies more as puzzles that I had to outwit/find the right tactic for rather than pure run and gun. The last battle was pretty hard. Sure, it got easier when moving a lot but still, you needed a lot a spatial awareness to avoid Houndeyes and the drops.
As for the marine ambush in QE, I must have been really lucky there because I went in with the glock, didn’t use another weapon and finished it on the first try without loosing too much health/armor t all. It’s quite satisfying if the timing for reloads works out, such that you can avoid soldiers before moving back in fir the kill.
All in all, I had heaps of fun with this difficulty level. To me it felt ust right.

To be fair, my rig isn’t the greatest and as soon as the controllers started teleporting in, my framerate dropped to like 7fps. I hadn’t had any framerate drops up to that point, and it was sad because the set-piece looked so damn cool.

Actually OBE recently revealed the secret to beating that room in a ridiculously easy way during his dev speedrun/semicommentary. The more enemies you kill, the more enemies spawn, which means the battle gets harder and harder the longer you keep killing.

So if you just hop around and never kill those first two Controllers, you’ll never have to deal with any other enemies except the two AGrunts at the end when the portal opens. :smiley:

do you play half life or quake3 multipalyer a lot?
that would explain everything

Dunno. For me, running through HL1 on hard was easier than running through BM on medium. Maybe i’m just way too used to that.

On hard I’ve never been able to listen to a single kick ass music sequence. The helicopter bit on the dam is especially annoying. Unless you’ve played hl1 and know that you have to jump off there’s literally no way you’ll ever clear it on hard difficulty. Especially since the copter shoots you under water with 100% accuracy.

dunno bout normal and easy, bcoz i jumped into hard right away, i had no problem beating the game.
fights are easy if u take tacitcal approach rather then using same weapon for everything.
i can understand for ppl not used to fps it can be harder, but my self having competitive background in quake2/3 cs1.3-1.6 and cs :s it was easy.
i looked at threads and saw ppl having trouble whit tentacle monster, i cnat imagine how easy it was. just roll a grenade and run, did that in 2nd time(coz i took dmg in first try so i redone it.)

the ambush was easy done in 3rd try, first try i f… up, 2nd try i figured out a strategy, 3rd time done it whit losing 10~ hp.

it can be that ppl not used to this kind of fps mb? i saw alot of ppl complaing about ctrl+jump, like cmon any one that played cs/hf was so used to it that it was second nature, like playing cs 1.6 u would bind ctrl on your mouse wheel and do a mini crouch spaming so it would be harder to get headshoted, i had no problem killing soldiers, to me they was like low class cs players/hf players.

I think the mod is pretty good, it just seems to go extremely fast. like in the blast pit chapter I felt like the original Half Life required me to do so much more.

It was a cliffhanger.

I can also confirm, that even if the game is overall quite easy with aliens as enemies, HECU kicked my ass a lot, and the QE ambush was HARD.

I also found the Blast Pit (my personal favourite chapter in the original game) to be harder than original (and i’ve beaten hl1 around twenty times)

What I didn’t like was that the game was often cutting me of the areas, which I already visited. This caused my gameplay (when I like to leave some armory and medkits/chargers as a backup) harder sometimes.

I also feel a need to praise the moment, when there is a whole place filled with wall mines. In original game, it was easy and in BM it is so tight… it feels a lot less comfortable to walk around the place.

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