Got a Quick Suggestion? - Small suggestions that don't need their own thread

Aptly suited to the thread, it’s the details that get ya :slight_smile:

I wish I’d stuck with mine too. Air Cadets was good for teaching you the basics if not the details. Met, full radio training, air nav (a real bitch when you’re in grade 7), Aircraft Identification (which became mine to teach). Everything you need to know either the basics or full courses. Minus all the practical work of actually flying… except for those who got flight scholarships… lucky bastards earning it

I think Surface Tension should have a lot more going on in the background.

After you clear out an area it just seems way to quiet. It’s supposed to be a warzone. The background should have more gunfire, troops yelling, explosions, alien moans and roars, helicopters and jets in the distance (maybe even have them pass overhead occasionally, but not engage the player), etc.

I just replayed Surface Tension, and after you clear out the immediate area, everything just gets really quiet until you go to the next part. It kinda breaks the feeling of being in a warzone when the warzone ceases to exist save for the occasional MG burst.

Yeah I found several areas in ST lack any ambient background noise, there are some that are totally silent. Further on there are some areas that have distant gunfire and explosions, but it’s really not enough. Also I would expect to hear some environmental noise one would typically hear in an arid desert setting. I just hope the cliff scene sounds windy!

Of course, ambiance is a very important part of the levels and Joel is writing a number of soundscapes for all of the chapters, including ST. For those of you not familiar with soundscapes, they’re sound script files which are used to create (sometimes complex) setups of ambient sound. They can play sounds at specific positions within the level, pick and play a series of random sounds at certain intervals, loop specific sounds, etc.

Specifically, for ST, this means we can write a few lines of script for various ‘generic’ sets of ambiance (distant gunfire and explosions, battle noises, wind, birds, crickets, etc.) and reference them multiple times throughout the chapters.

it might be more fitting

I thought that was the updated Half-Life: The Global Warming years :fffuuu:

:zip:

While ST is meant to be a warzone, aren’t the HECU adopting a kind of leave no witnesses policy?

I’m sure some one in New Mexico would notice a goddamned war taking place in Black Mesa. Maybe it’s meant to be kind of…isolated?

In the AM screenshot where you are looking into the test chamber through a window, I noticed a coffee cup ring on a surface which looks too steeply inclined to keep a cup of coffee on.

I registered just to say that you sir are a retard. Are you seriously complaining about the angle of the cup of coffe on a table?!?! Oh. My. God.

It just doesn’t make sense. Physicists should know that you only put big cups of hot liquid on flat surfaces.

Welcome to the forums.

So your ok with the fact that there’s giant portals that teleport aliens into our dimension but not that a cup is on surface that it shouldn’t be?

Not that argument again. :tired:

So, King Max, would it sound ok to you that in a game, where there are aliens, the shotgun would shoot rainbows instead of pellets?

Very worth it

gBlake…I laughed at your expense, thank you :smiley:
.

Because of the small eating area in HL, maybe there should be a scientist/guard or two who prefers to eat outside of the tiny cafe thingy.

Although it seems a bit late in development to do such animations, I think it’d be nice to see scientists and possibly guards casually sipping on coffee before the RC.

Or eating a sandwich Inside the transit system :0

Gordon, the monkey king of god.monkey sound

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.