Why would you put a laser sight on an automated machine gun in the first place?
To quote Austin Powers: “For shits and giggles.”
It could give the enemy seizures if you can’t aim.
It would sooner blind someone then give them seizures.
But the vibration from the MG would give the appearance of a bright flashing light.
Has the team ever considered making the random giblets spawned from crates to be related to the kind of crates they are?
I mean, crates found around military areas wouldn’t contain hard drives and CDs, would they?
I also thought the tarp idea suggested earlier would be interesting to see- especially if they could be made to interact with the player and NPCs (affecting footstep sounds, headcrabs caught in them when leaping, etc). Did this idea go anywhere?
Another suggestion might be moot at this point (Since presumably Anomalous materials is already completed), but are the HEV lockers separated from the rest of the lockers? I’d be figity if I had to strip down and don the HEV suit with the ‘door wide open’ like that.
Though Gordon has no helmet, I thought it would be a nice touch to have it provided in the locker pod, but unused, anyway? I like the idea of the HEV pods having the full equipment if the user ever needed it… just Gordon decided not to put it on since he didn’t expect any chemical/atmospheric hazards when pushing a cart. The same object could be reused for the unused suit lockers at the Lambda complex. I mean, otherwise the only place we see the helmets are on the corpses at Xen. Where are they kept otherwise, if not in the HEV locker pods?
In that vein, maybe providing alternate HEV suit colors on the corpses would be nice? I also had it in my mind that Cross and Green have prototype HEV suits… and if that was the case, why not label the empty lockers as such?
Even if they had a laser sight, you shouldn’t see the beam, unless the air was real dusty. I know that the gameplay is more important than realism, but somehow i don’t believe that the laser sight would improve it. It would just break all the surprise thing .
EDIT
And my suggestion: it would be cool, if the brightness of a flashlight weakened when the power was close to depleted and would flicker at the end. Imagine, that you are in an airshaft, knowing that a headcrab can be lurking on the next corner, then the light from your flashlight goes really weak, you see a shadow of a headcrab and know than in a second you wont see a damn thing.
So first it would blind people and then give them seizures? That’s one badass laser.
I always assumed that Gordon wore the HEV suit over his regular clothes. This is reinforced in HL2 when Kliener tells you to “step into your suit now”.
No helmet means no helmet. It’s likely that including it this way will just piss off the people who want it in.
“OMG I SEEZ TEH HELMETZ BUT I CANT PICK IT UP OH NOES THIS IS GLITCH BETTER REPORT IT BM TEAM SUCKS CANT MAKE MODS FOR SHIT”.
That already happens in Episode 2. Since they’re using that version of the engine, it’s highly likely that this will be included in the game.
Interesting, I never noticed that. I thought it just turned off like in HL2.
Wow, I checked it now, I never noticed that, but that not exactly what I meant. The flashlight could darken more gradually, that is when the battery is on 20% the light is weaker than when battery is on 100%. And flickering could start, lets say when the battery is 5% and last for about 10 second before the light goes completely down.
This may have been suggested before, but I dunno.
Perhaps there could be some emergency exits or something? I imagine that there would be some, given that it was a research facility dealing with things that could be potentially violent.
They could be blocked by cave-ins or something, it would just make more sense.
Yeah… simply “locking” them would be lame Who locks emergency exits anyway?
ok…
… nevermind.
You don’t fuck around with lazors.
Lazors R serious buisness.
HL2 Flashlight is enought realistic. Did your maglite’s light weaken and flicker when it’s batteries are at 20% ?
I’ll answer for you : No.
Why : Because the bulb use the same amount of energy whatever the battery status. Light weaken only when there’s not enought power so it happened only 5 sec before complete exhaustion.
Plus you’ll be pissed if in the dark your flashlight is on and you still don’t see shit…
Actually my Mag-Lite’s light weakens considerably way before the battery actually dies out.
That’s a shame. Don’t have that prblm with mine.
The bulb uses the same amount of energy??? Power is a quadratic function of voltage when resistance is const., so when a voltage of battery falls, the power also falls. Maybe there are batteries that keep the same voltage until they are completely drained, I don’t know. But that would have to be REALLY good batteries. Accu is a little bit different than a battery, but it follows the same basic rules - I think that its voltage also should drop in time.
If its a quadratic function, that doesn’t mean it would decrease constantly, that would mean it would decrease almost unnoticeably until the very end when it would decrease almost instantly.