Scripting a scientist NPC getting an animation synchronized with a headcrab animation is as hard as creating an advanced model with super-dynamic animations that is scripted with an extreme “never-seen-before-AI” made from the bottom!
This usually takes about 4-5 months of time (maybe longer) because of that both the scientist and the headcrab most make the animations looks realistic; they have to hit each other in just that spot, keep holding each other in just that places on all frames (this will be really hard to make with the headcrab because of the humans desperate movement with his head) and this must happen at that specific time! On all frames! It is that reason why valve only made one npc that could ragdollize and eat a alive npc in hl2 (the barnacle)!
Also: have you heard about the guy who made the hydra? He put a lot of time into that npc, and when he finally got compliments when his co-workers at valve saw this awesome npc it all ended with “nice work, but how would the player know what killed him when this attacks you?”. A long animations and AI project witch includes the synchronization of two npcs is just a too big risk!