smacks lips Are you tryin to say somethin?
smackelismack smack
Maybe.
You should probably get someone to look up your smacking lip behavior, doing it that much can’t be healthy.
As you can see it causes drain bamage.
Derailment.
Stop it.
topic de-railment detected. bringing back on topic by wondering if we will get any new media between now and the release. Though I expect a trailer or something atleast a week before.
topic de-railment detected. bringing back on topic by wondering if we will get any new media between now and the release. Though I expect a trailer or something atleast a week before.
I’m hoping for something like what happened before the Steam release. A bunch of hype and website countdown-related shenanigans, plus a trailer.
hey if we are lucky maybe they will give us the answer to the ARG with the update.
I wonder when the engine update that is supposed to precede Xen will come out?
I wonder when the engine update that is supposed to precede Xen will come out?
I think on halloween
Updated the OP with the new information about the Xen deadline. Good time to bump this thread!
Ok, the gonarch looks epic. Instead of looking like a giant squishy headcrab with a ballsack, it now looks like a giant armored tank with an eggsack. And man I can’t wait to fight it.
I actually found two models of it in the game with all it’s animations included albeit untextured.
[attach=5617,none,1366][/attach]
The following pictures are just a list of its animations.
[attach=5618,none,678][/attach]
[attach=5619,none,672][/attach]
[attach=5621,none,637][/attach]
This model apparently shows that the Gonarch will show a different model when low on health.
[attach=5622,none,1366][/attach]
the gonarch has a teabag animation… it has a teabag animation… WTF. Well I guess the immaturity of the design must shine threw somewhere.
Holy crap! Anyone wanna catch me up on what I missed? I don’t have a whole lot of free time for reading through the good news/bad news thread.
beta branch dropped today, has a lot of new things hidden in it for us to data mine. some of it good some of it meh. hell there are a few maps that seem to just exist as lighting tests. and somejust crash the game if you load them which means xen props which are not in the game.
beta branch dropped today, has a lot of new things hidden in it for us to data mine. some of it good some of it meh. hell there are a few maps that seem to just exist as lighting tests. and somejust crash the game if you load them which means xen props which are not in the game.
Thanks! I found the update log so it wasn’t as much reading as I expected. Did a speedy update on the OP.
beta branch dropped today, has a lot of new things hidden in it for us to data mine. some of it good some of it meh. hell there are a few maps that seem to just exist as lighting tests. and some just crash the game if you load them which means xen props which are not in the game.
Actually there are plenty of xen props under the props_equipment and props_rocks folder. Also
[attach=5625,none,1366][/attach]A odd flipped version of the barnacle apparently meant for water judging by it’s name.
[attach=5626,none,1366][/attach][attach=5627,none,1364][/attach]
The protozoan from the intro of the original is here fully animated along with a variant without the nucleus. Strangely this one is fully textured while the rest are untextured.
[attach=5628,none,1366][/attach]A redesigned baby headcrab is here with it’s sack missing and made to look like it’s older form.
[attach=5629,none,1365][/attach][attach=5630,none,1366][/attach]Two retexured Houndeye models no other changes. Could possibly have different attributes to the normal Houndeye judging by their names.
[attach=5631,none,1366][/attach]A tentacle with no other difference other than two new animations.
[attach=5632,none,1366][/attach]The final boss of Half Life, the Nihilanth is here with a more slicker appearance closer to the controllers and is able to blink as well as a modeled on mouth.
wonder if the houndeye varrients can be spawned with npc_create
also, glowing eyes on vorts, man they are strange.
Just as a clarification, missing models shouldn’t be the thing to cause a crash. It used to in goldsource (or if they weren’t pre-loaded when the map tried to access them), but nowadays that’d just result in a bunch of floating "ERROR"s. It’s probably code-related.
wonder if there are any new zombie types for xen.