Explosion effects

True.

Er, yes, but I don’t see how that’s relevant seeing as there RPGs are high explosive grenades and the hand grenades are frag grenades.

Could it be the fact, that both RPGs and hand grenades use high explosives to detonate? :stuck_out_tongue:

HECU: Using black powder frag grenades since 1972.

exploding props shoud make burning pieces fly around like in gmod9 just that the pieces has traking smoke that I saw in a vid with the glock!

An RPG uses a warhead though, so it distributes the energy differently.

Exactly. And the oil drums would make big smokey fireballs. It would make the game look much more cinematic as well

I can’t stand Hollywood fireball explosions. I would rather see more realistic HE explosions with just a fwoomp of dust and shock waves pushing out from the middle.

If only. If only… :frowning:

because everything about this mods is awesome,is there even a need to ask if the explosions(which are one of my favorite things in life) are awesome in this mod?

Indeed.

And about the explosive barrels, who says it’s oil? :wink:
Might be gas. Gas explodes fast.
Take this: https://www.youtube.com/watch?v=BK3tZuodrjI
Clearly 2 stages in the explosion.

It’s possible to make it more dramatic, but I think it’s fine.

I love KF(Killing Floor) blow up effect, some many smoke. :smiley:

But realistic is better.

Great bump, guys.

Explosions in the mod will probably stay the way they are; similar to HL2’s default explosions. We will also utilize custom particles in some areas as necessary depending on what is exploding/catching on fire.

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