I am in absolute agreement.
I will never get BF3 for extra reasons, though: It’s not moddable !!!
After wiping my computer and replacing Win2K with Tiny7, I decided to reinstall Battlefield 2. I also the final client-update which includes the booster-pack content they were selling for it.
I played some online, but then took more of an interest in modding it to my whimsy (and using bots as cannon-fodder). I torrented a russian package of the default 32|64-player maps which were given AI support (since the stock game only supports bots on the 16-player map types). Gotta love those russian modders.
I have now made these customizations:* I took some vehicle tweaks from an old mod I remembered, AIX, and implanted them into my BF2.[list][*]Nanjing now has a 5th passenger slot, in the passenger seat.
- Humvee seats passengers 5 and 6, in two empty passenger seats.
- Vodnik seats passengers 5 and 6, one in the cab and one in the back. (There used to be another in the back, but it felt crowded, and BF2 doesn’t draw the HUD’s passenger-dots beyond 6 seats)
- The MBTs all seat 2 extra men, who ride on the sides of the turrets, tank-desant style. (They’re vulnerable in vehicle-to-vehicle combat, but it makes it fucking impossible to sneak up and C4 the vehicle.)
[/:m][]I copied Highway Tampa to tweak it:* Added lots of attack helicopters - Raised most spawns 80m so you (and the bots) have to parachute into control points
- Figured out how to put custom vehicles vehicles into a map without needing to customize the BF2 base[list][]This is key. A single level for BF2 can feature any customization. A total-conversion mod could exist in the form of a level for vanilla BF2. That’s how modular and moddable BF2 is.
[/:m][]Ripped the BMP-3 from the Special Forces expansion pack, and put it into Highway Tampa so that the high number of tank-like vehicles doesn’t feel repetitive.[/:m][]Reactivated some unused helipads.[/:m][]Added two new control points.[/:m][]Replaced the classes (“kits”) with my own selection. With these, every bot/player is always capable of either healing troops, repairing armor, or restocking ammo. Infantry are [overall] less deadly from afar. And I took out hand-grenades since bots love to spam with them. Assault-Rifle Medic - Shotgun Medic
- SMG Engineer (with C4)
- Shotgun Engineer (moar C4)
- Rocket Engineer (AT-mines) who lacks a slot-3 weapon)
- Sniper Support
- Machinegun Support
[/:m][]Shortened respawn-delay.[/:m][]Made it quicker to neutralize CPs but slower to conquer them. When a flag gets neutralized, the defenders have 45 seconds to respond and keep the enemy from capturing it. (It’s easier to win/lose with a side getting wiped off the map. I prefer games to end dramatically rather than with a slow trickle of tickets.)[/:m][/list:u][/:m][]I imported the Carpathian Mountains level from the Point Of Existence 2 total-conversion mod, getting rid of some PoE2 custom-props to reduce the filesize. Exchanged all the vehicles for their equivalent cars from vanilla BF2. - Ripped the MTLB APC vehicle from PoE2 into this standard-BF2 level.
- Added some attack helicopters… (I will be importing an Mi-24 from another mod shortly)
- Carried over my special assortment of kits.
- Made the sides MEC-vs-China.
- Renamed control-points. (Sorry, PoE2 team, but “North Farm” “East Farm” “South Farm” was really boring.)
[/*:m][/list:u]Carpathian Mountains is sooooo much fun to drive around on. The Nanjing is especially enjoyable on those roads.