Looking nice overall.
Took a long mapping break to play Call of Juarez and FEAR Project Origin.
Finally done with the two and back to DM_dungeon.
The bars’ textures look kinda similar… :3
looks like a nice zombie map for CS:S
Better?
Edit: lol, I guess that was a really bad picture, but I used a different metal texture that isn’t nearly as repetitive and is an actual brush texture, not a model texture.
Can’t tell, sorry.
I moved the cage from the chandelier room to the bottom middle and had some fun with lightmaps and tools/blocklight. Looks really good.
That makes me want to rig up a map like that to play with the shadows. Damn it looks good.
Update.
(new pic of cage shadows because in first pic I accidentally made the floor a lower lightmap level than the walls)
Why is it that once my map starts looking really good people stop posting?:[
I’d love to hear some good suggestions for detail work as I still have quite a few empty rooms.
I like this idea, perhaps for the chandelier room if it doesn’t mess up the shadowing.
Small update, just detailed one room. Moar feedback? plz?
EDIT: new update
Make an upper level cell with a grating so you can look outside, and then you can make it look like your in the dungeons of your (unreleased) dm_snowcastle.
Believe it or not I am actually going to try and resurrect this map after all this time. Anyway, I can’t really do any good detail work without modeling. ATM modeling and texturing is really something I don’t want to tackle until I have I gotten really good at mapping, so are there any modellers who would like to make a model of chains that attach to a wall and have metal clamps for your wrists. Also, it might be neat if there was a second model of the same chains except with two torn off arms still attached to the chains. Also, any form of torture rack or device would be welcome. I know I am not in a position to demand quality, but I would like it if the models were good enough not to stand out as really bad when someone plays the map.
Thanks a lot to anyone who makes any models for me. it’d be very much appreciated, and I would be much more motivated to actually finish this map.
Edit: forgot to mention, some hanging cage models would be nice. Cylindrical and just bigger than a human in every dimension. Maybe 96x48x48. Hope I am not asking for too much.
Edit #2: just remembered what I was trying to describe are called shackles.
Something like this except coming out of a wall and having a chain for each arm.
You know what, I could make a rack for you if I had the time. If you gave me a week I could whip up something. I’ll have to look up some tuts on importing a model into hammer so just give me some time.
Sure, that’d be great. It’d be better if you could give me more of a description of what you’re thinking of so I can give some good dimensions so it’ll fit my map.
I was thinking along the line of it looking like this.
Wow, that’d be great. I guess just make it however you want it and I will make a place for it in the map.
Should be really easy, but the dimensions of it in hammer is what I’m afraid of. If I make the model in any size in 3ds max, can you edit the size in hammer?
Afraid not. ): You should try and find a reference, like take a basic human model and have it next to your rack throughout modeling.
And try to take references from pictures with humans standing next to a rack.
Edit: nvm, I gonna buy the model off this sight, it’s an amazing deal! lolol
www.failmodels.com
Ah ha, I see what I can do. I’ll make it a proper fit by putting a biped by it to make it fit the human body.
The default biped.
edit: Okay, but I’ll make it just for fun and if you will still need it then it will be up for grabs.