I want the houndeye to explode into gibs if you kill it just before it attacks
For the Houndeye’s attack to gib other Houndeyes and then eventually set off a chain-reaction explosion.
KAAA-BOOOOM
Will the houndeye’s sonic attack also set off explosive barrels?
That would make no sense.
No need to thank me :3
Raminator in lingerie :fffuuu:
I don’t know much about consoles, but is it possible to created a .iso or something so you can create XBOX 360 or PS3 game discs?
No.
lern2XNA
Ok, so according to my 20 seconds of research and a small amount of common sense, I deduce that in order to get the game on the XBOX, it needs to be completely rewritten in another language using the XNA runtime libraries, rather than there being a simple tool to convert it. Correct or no?
Google is a lifesaver, is it not?
A pitch black room where the only light is from your flashlight, the flashlights attached to the guns of the Soldiers, and the muzzle flashes. Night-fight!
That actually sounds pretty cool
Although they wouldn’t need flashlights if they had NVGs.
Yes but as far as I know they don’t.
Some of them do, but not all of them
I think this actually would be pretty cool. They should already have the models for everybody, including gordon, in order to do BM: DM so it shouldn’t be that much work to make the model visible during single player mode and set the camera so that selecting 3rd person moves the camera to a proper over-the-shoulder view.
Even if the devs didn’t officially support it, there should be some way to set up a script that is bound to a button that moves the camera to the proper locations each time you press it.
I always thought that was a reflector on his helmet.
That would be awesome. I mean, in Combine Destiny, there was a segment in a pitch dark sewer, and the shotgun lit up the whole place when it was fired.
Doesn’t that seem sort of counter-intuitive?
I do agree it would be cool if both the player and enemies cast dynamic light from muzzle flashes.