Got a bit of time off and I have made a few further changes to this pack and will be sharing them on this post in the form of a patch.
A few things I have managed to improve are as follows
- Hivehand Buzz script fix and sound alteration added phase effect to make it sound a bit more alien and bug impact noise has had a change in pitch
- Weapon explosion sounds will no longer sound different depending on where you a situated in relation to the explosion
- Improved / changed a few sounds crossbow shoot shotgun double and fixed tripmine deploy and activate sounds as I did not do this properly.
- will patch trash compactor door noise but will put sound in the redundant folder labelled “Continuity Error”
- a few ambient sound alterations
- trying to fix Helicopter rotor blades between hover and idle (I am testing this now)
- new TOW shoot sound and deploy and retire sounds
- I will alter Access Denied as per Dadster request
- shuffling the zombie sounds about a bit
- new shoot and die sound for ground sentry turrets
- Bull chicken sound improvements
And I think that is about it… Has anyone got any suggestions or something in my pack that they really did not like, or something from the vanilla game that bothers you sound wise?
I will put the patch up in the next few days.
Quick update
Things are progressing nicely and have made some nice improvements especially the hivehand and explosion volumes are no longer effected by the players position.
So for bullsquids have better sounds now than I had done previously and the splat attack is mixed with the acid burn noise which I think is quite a nice touch.
Zombies have been greatly improved upon from my last iteration they are now more quiet creatures akin to Half life 1 zombies but if you burn them they scream like HL2 zombies and this works ever so well in my opinion.
I am going to be looking at some soundscapes and plan to make a few minor adjustments but nothing radical but I will be putting rat sqeaks in on a rail in the tunnels and I also plan on putting cockroaches scuttling in we’ve got hostiles room with the cockroaches.
I would like to add a horror sting when the ichy eats the scientist but cannot seem to locate the sound the scientist being eaten makes in the files but it’s in there somewhere.
I have also improved the Gauss canon overcharge noise slightly
But I am holding off releasing anything until I can get an answer on various instances of when gordon get’s hit by Alien grunts kicked by assassins clawed by a vortigaunt or tail whipped by bullsquids. There is no sound in any of these instances as in being on the receiving end of it, and I am waiting to find out if script entry’s to play sounds can be added at these points, as I think this would really make a great improvement.
But in turn to the melee hit I also need to add swooshes to the assassins kicks and alien grunt punches and barges.
The last thing that has me wondering if the houndeye tinnitus option in the menu does anything? I assume this refers to sonic.damage but I doubt this is working