I agree, Pyro.
It’s hard to navigate in water while you’re out of air or drowning. It’s hard to even find the way up, or to find the powers to swim up… Believe me.
So it works fine here.
I agree, Pyro.
It’s hard to navigate in water while you’re out of air or drowning. It’s hard to even find the way up, or to find the powers to swim up… Believe me.
So it works fine here.
Yes, the blue screen when you are drowning might be a little annoying, but i think that damage you take is too low.
bug =/= crashes.
they cant do anything about crashes, it is bcoz the mod pushes engine to its limits and resulting to crashes.
dev have said that they had onrail part done but they take it out coz it was 2 bugy and crapy done. and if i rimeber the dev said a guy that was making that map part quit and if they wanted to finish they had to redo it. or it was on a nother part. cant rimember now, but the first reason is 100% why they take it out.
revolver and some times shotgun, insta headshot them. i played q2/3 cs1.3-1.6 , css competitive and i had no problems to me they are like low class players of cs or thos pub stars that shine once in a blue moon.
for the ambush fight, crossbow them, and when they get in from the door, use m5 grenade.
btw they arent gona nerf them im 99% sure, bcoz dev said he thinks it is already to easy on hard.
I agree that the Itchy is very very very weak, I mean 2-3 crossbow bolts and it dies? Way too easy and less scary, requires absolutely no thinking or tactics, you’re not at risk of death at all.
I agree that the soldiers and the tentacles are hard, but I think it should be this way. In HL1, they were all quite easy, and posed little challenge. And zombies and headcrabs are meant to be easy, so which enemy is supposed to be a real challenge then?
I actually think vortiguants and zombies could be a bit more challenging, but they were easy in HL1 and 2 anyway so I don’t blame the devs at all.
I didn’t find that many bugs, mostly just a few glitches: things randomly getting gibbed when they shouldn’t, like an exploding scientist following me at one point, an already dead bullsquid suddenly gibbing for no reason, and some barrels stuck floating in the air. But these are very minor and not game breaking at all. Every game is like this at release, even Valve’s games.
Crouch jumping was a main thing in HL1, and I don’t think it should be any different. It’s sometimes tricky when obstacles are just almost too high, but that’s not the crouch-jump’s fault. I think it makes sense if you get used to it, and if you think of jumping as almost always crouch jumping.
If you play HL1 again now, try to see how damn easy every enemy is and how boring it makes the whole game. Except for the Itchy.
I mean in HL1 you can actually get past the Gargantua and the Tentacles without any problem, as they’re so slow to react.
A good video game shouldn’t be easy, as opposed to most new games nowadays.
the problem is nowadays trash fps like cod makes fun of ppl whit out them realizing.
it is hightly scripted campaing that guides you holding your hand whit zero challenge. like i can give to a 14 year old kid whit zero fps experence and he will beat cod. why? bcoz it will just guide u whit scipted combat.
I think that flashlight and sprint shouldn’t be unlimited.
IDK about this, but why the squad command of HL2 was not implemented? and the healing abilitiy of scientists?
Sprint is unlimited because that’s how it is in Half-Life.
Flashlight is unlimited because otherwise it just gets annoying sitting around doing nothing while it recharges. There aren’t really any spots in the game where flashlight is an absolute must, anyway; so it’s not an important gameplay mechanic for it to run out, unlike in HL2:Ep1.
Squad was not implemented because that’s not how it was in Half-Life. The healing ability is there, but I’m not sure if it’s bugged or not because it doesn’t seem to happen very often.
I’m almost finished with my first playthrough, and I can honestly say that I’ve yet to encounter a single bug or crash. I had horrible framerates until I updated my drivers (Nvidia), but it’s been smooth sailing since then.
I agree that the soldiers are pretty tough, but they were hard in the original game as well. Overall, the level of difficulty seems about the same to me.
Crouch jumping is not required for “everything”. Although it is used quite a bit. I consider myself average in terms of skill with first-person shooters, and I’ve had no problems with the jumping.
I agree. I’m also disappointed that the Ichysaurs never seem to breach the surface of the water like they did in the original game.
I don’t think they’re weird, they’re just a little too fast imo.
Personally, my biggest complaint is that they removed the water leeches entirely. I know they were just a minor enemy, but they added to the overall atmosphere of the game. I really hope the devs put them back in the final version.
Oh yeah one more thing… enemies gib way too easily. It just looks silly when I hit a soldier from a mounted machine gun and he instantly explodes into a dozen pieces. They really need to change that.
uuugh! I hate the Ichys. They used to scare the bloody crap out of me in HL1, to the extent that had to force myself to jump into the water and confront one. I used to prefer to deal with the ones in Apprehension and Surface Tension by dropping det packs into the water, and waiting for fishy to swim close…
So I’m personally glad that the Black Mesa ones have been nerfed…uuugh! I can appreciate others wanting to see them buffed though, I’m just a wimp
Managed to deal with the Marines in BM, but to be honest I used to really enjoy the situations in Half Life when it was possible to sneak up, and get the jump on them… I got a lot of pleasure from doing so. This is far harder to do in BM, as they seem to anticipate your every action with hair-trigger reflexes; which perhaps makes things slightly less fun, for me at least.
Also their accuracy at extreme range is a little too good in my opinion. They shouldn’t really be able to spray bullets from the other side of the map, and have every single one hit me with deadly accuracy. I’d personally prefer to see their accuracy and reaction times lowered a little, but have them more mobile, using their grenade flanking tactics more often.
I utterly suck at first person jumping puzzles. Doing them is largely a case of - save-try-fail-reload, try-fail-reload, try-fail-reload, try-fail-reload, try-fail-reload etc. etc etc. etc. etc. Until I eventually execute the jump, more by dumb luck and persistance than any real skill. Crouch jumping makes things harder still… so anything that makes life slightly less frustrating is very welcome.
Got past the tentacle without taking damage while going down, but not so on my way back up… I took a right clobbering! There seems to be a fair amount of trial and error luck involved here, and I’d hazard that the AI mechanics for the tentacles are currently a bit buggy. It should ideally be possible to sneak past using crouch, as in Half Life.
The HECU accuracy and instant shooting needs fixing, but only if the ai is also fixed so that they’re more tactical. More grenades, flanking, using cover etc.
Don’t nerf them without making them more interesting to fight tactically, otherwise people can suck it up and lower the difficulty IMHO. What’s the point in being able to walk right through the game without thinking?
Hence the problem. I dislike the gameplay in Counter-Strike and Quake 3. Half-Life did not use to play like either, and changing the game to play like those is a mistake. L4D2 is more or less a CS: Source mod and THAT still doesn’t play like Counter-Strike. I see no reason why Black Mesa should.
And once again, the one-stop-shot solutions to difficulty seems to be “Magnum.” I really wish we could go back to ammo boxes giving us only 6 Magnum rounds and seeing them much more rarely so the gun would stop being the solution to everything. It’s a big, awesome, powerful gun, which is precisely why it shouldn’t have such ample ammunition, and the low max ammo count just means I feel compelled to use it constantly so as to stop having to leave ammo boxes behind.
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And I agree that the Blast Pit tentacles aren’t very well done. In Half-Life, they’d occasionally pause and let out a wail, then they’d go around tapping on surfaces lightly, as though either looking for prey or just keeping busy. In Black Mesa, their behaviour seems to have been significantly simplified and dealing with them made much less consistent.
Of course there were going to be bugs, mostly game crashes. Those were fixed with some graphics tweaking in my case.
Yeah, I played in normal and they were more challenging than their original counterparts. But then again they weren’t frustrating, just… Challenging.
[COLOR=‘Red’]Please do not insult other members.
Maybe they feel less frightening because the cacophonic “WAWAWAWAWAWAWA” sound they made is not in BM.
This was always the case. In BM they just start searching for you in a shorter timespan.
But they couldn’t home in on you if you don’t move or crouch-walk on a flat surface. They can in Black Mesa, because in Black Mesa, they appear to be able to see.
I don’t think the HECU fights feel like Counter-Strike at all. They feel exactly like they used to, only now it’s actually a challenge in some situations. And again, the Magnum really isn’t the best weapon for these fights, the Crossbow/Tau cannon/Shotgun is. I do agree that there’s far too much ammunition laying around for the Magnum though. In fact, there’s far too much ammunition for pretty much everything aside from the pistol and MP5 during Lambda Complex.
I would hate to see the difficulty of the HECU tampered with, it’s already much too easy on Hard.
Big deal, just chuck another grenade somewhere you weren’t going to be and you’re golden.
what is Llewen Ebag’s problem?
calm down please.
I don’t really see a problem with how the tentacle AI works while crouching. You can get by them crouching just fine. The problem I have is that it is faster and easier to simply sprint past them. They should be better at finding you and leading you when you are making noise (running ).
As for the Ickthy, I don’t know about making them stronger, but making them faster and more elusive would be a good start. They are a bit too easy to pick off.
I don’t mind the difficulty of the HECU. I did a run through on easy, and it was easy. I did a run through on Normal, and it was challenging but forgiving. I’ve got about half a run through on Hard, and it is pretty damned hard. Seems about right to me. You gotta be quick smart and precise against the HECU because, as an elite military squad, they are great shots, and quick to find you.
The main thing about the Ickies is that they have such low health. 2 crossbow shots on Hard is kind of pitiful.
With how sluggish they are right now you could double their health and they’d still be pussy cats to pick off before they get to you. I still say they need speed more than health.
Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.