The actual map is fairly small, considering. Will do.
Evidently not small enough to actually attach the full map. Rip. I’ll cut out the relevant bits and pray the filesize is small enough.
So on a whim I compiled the cut elements and wouldn’t you know it, there’s no problem with the underlying logic! Everything is scrolling as intended there. I think the cause therefore is some kind of physics conflict with existing world geometry built on top of the scrolling elements. There’s still a bit of weirdness in the compiled map though- the cloud layer still isn’t seamless but I might try that texture thing. I’ll still send it over so you can see if it looks right.
CRAP it’s still too large- even just the bridge elements push the size to 1.2MB. Screw this, I’ll upload it to dropbox or something.