a short comparasion between hl1dm and hl2dm:
hl1dm:
-huge count of weapons
-well designed maps, simple to understand
-many player-models with temp-textures (colour is choosable)
-great speed, fluid gameplay
-nice air control
-“walk” key actually has a function… -->needed to sneak around
-many skills to master: examples are tau-jumps, long jump movement (datacore: gauss ammo to HEV charger jump) circlejumps, wall gauss, crossbow shots, spawnchain, finding the most effective weapon for your fight-situation (each weapon got pros and cons)
hl2dm:
-less weapons than hl1dm
-shitty structured maps which are full of junk
-unimaginative player models
-no air control or special moves (besides of grav gun “bug-jumps”/boosts)
-often really laggy…
-listening to the gamesounds wont give you much advantages/information… unlike in hl1 (listening to footsteps --> wall gauss shots)
-skills to master: throwing grenades with grav gun, crossbow shots, master 357er aiming, lame around with ar2 plasma balls… -.- (you dont even have to aim right…)
-everybody spawns with the grav gun --> not thought out that good, because every nub can throw big objects on well charged players and kill them by that, even seconds after spawning… grav gun should have been a pickup weapon…