Black Mesa 2009 Update

Well, see, it’s very relevant.
Now I know I had my reasons somewhere… if I could just find them…

Anybody know what happened to the front page of BMS? When I type in the url I get an “account moved to new server” message. Is there a new url?

Edit: Never mind. I flushed the dns cache and now Black Mesa comes up fine.

@MF9000 We moved the site to a new server, everything should be much faster for everyone now :slight_smile:

and here is the link to the embedded flash of that run - speed demos archive is an awesome website with speed runs through hundreds of games, new, old, and some oddballs too!

Anyways, its 31:00 flat he actually beats the game - about 40 min cause it takes about 8 min for the tram at the beginning. My personal best time is about 1.5 hours for the whole game. My buddy can do it in just under an hour. Fairly amazing I might say.

But the speedrun that really amazes me the most, is probably Half Life Opposing force speedrun, By mr/ spider waffle! it boggles my mind the crap he does…

The site sure is alot faster now thanks guys.

Well, I can’t say I don’t understand the feelings of some of the people looking at the delay and going “It ain’t happening, is it?”

Twice now a game with long delays has been vaperwared: Starcraft:Ghost and DNF (long live the Duke), the latter being especially bad.

However, the vids we have been given look beautiful, and to be honest, what game in the last few years hasn’t undergone some delays? The only thing I worry about is them getting a cease and desist order from some legal assclown at Valve, as apparently that is what killed the big Oblivion mod that was supposed to remake Morrowind with the Oblivion engine. Has there been any talks with Valve to get their okay on this project?

[quote=“GordonReturns”]
“Well for one thing NO ONE here knows for sure how much effort is being put into the mod to release on time. After all the notification of a date was done over 12 months in advance! In that time there is NO ONE here that can say 100% that they gave 110% to get this mod released on time.”

Seriously, you take the cake.

There is NO cake?!

I would too, but its banned here in Australia.

OH WAIT NO ITS NOT BECAUSE OUR SHITTY GOVERNMENT GOT PWND

Valve knows about it and has ok’d it. They have acknowledged it in a Steam news update, saying something along the lines of how they were looking forward to it as much as the rest of us were.

They also requested a copy of it before release and politely asked the developers to remove the “: Source” from the name so it wouldn’t be confused with an official product.

Maybe its finished but its taking 9million years to compile.

Or maybe it’s not.

The need to compile something tends to mean that it’s not finished. :expressionless:

Unless it’s the final compile, then it’s finished.

The mod isn’t compiled all at once, at least I don’t think so.

It’s not. To do that they would have to have some major synchronization going on.

guys. Compiling is done after a map is finished - it allows your finished product to actually be readable by the game.

(you need to compile after every change to view it ingame, however quick compiles are mainly used for this, at the cost of quality (bad lighting, etc.))

and no you dont compile all at once. Each map is compiled seperately, being given a “full” compile when it is deemed completely finished. A full compile can take a while, which is why you only want to do it once.

(I am not a mapper, I only know the total basics of hammer, so someone correct me if I am wrong, and provide a more detailed explanation)

Not every asset needs compiling, scripts, vmts, resource files, etc, they all use plain text, and don’t require compilation.

You also need to compile the main code of the mod,(client.dll and server.dll) not just the maps, but I don’t think it takes much time to compile as it doesn’t take alot of space.

yeah, I said that afterwards.

I guess I wasn’t too clear.

Compiling maps takes a while depending on the settings you choose. Compiling code is really quick usually.

There are so many games to play in between now and 3 quarters of 2010 that I begin to think it’s not a big deal to me. I’m just glad that the staff had the balls to announce this in december rather than leading everyone on and then failing to deliver on new years eve (Cough Ascension Cough)

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.