Thanks I’d forgotten about that one and had same experience. There are a couple of things in that map (Pizza is a lie + double helix sign with usual writing). I might go back and take another look.
You’ve mentioned the xen map placeholder and I’ve seen this mentioned before but what is this and how do you find it? Sorry if it’s a dumb question.
I have to disagree with this, primarily because I don’t think there are any other clues aside from what we’ve already found. I strongly think we have all the information we need, at least for this “fourth” puzzle, and we’re just not seeing what’s right in front of us.
I also don’t think this ARG is a “fail” or even close to it–yes, we made astonishing progress on the first couple of days, and that’s not always something you see in ARGs. If the puzzles were to be so black-and-white and easy to solve, what would be the point of even doing the ARG? The reward is in the challenge. I look at it like a word search versus a crossword–with the word search, it’s all there and all you have to do is pick out the pieces. With the crossword, you have to have outside knowlege (or pick up outside knowledge) and build on what you have already confirmed. That’s what’s going on here–we simply have to build on what we’ve seen, been told, and discovered through the previous clues.
In all honesty, if a developer or Chris himself just gave us hints, I’d be extremely let down. Just because it’s taking time doesn’t mean that someone won’t go EUREKA! within a day, two, three, so on. I would only start to worry about the progress if we saw a quagmire that lasted a month or two. Other than that, the fun is in the challenge, as well as the ultimate reward.
EDIT: As for the codes we have, what if Code C has the word “extension” in it because it’s referring to one code (perhaps our large code) being an extension of the other codes? Meaning, quite simply, that the big code in reference can somehow be added to the other codes to get something. Say, for example, that the numbers could somehow be added to the image from Code C to extend the image (in theory ; ) ) or that they are simply adding on to another of the codes.
An extension can also refer to an addition to a building–not saying we should examine every map for clues, but perhaps there’s a room or rooms that looks out of place somewhere?
Just a thought, but maybe it will spark some ideas?
I’ve noclipped both the QE one + the AM one (the AM one may have been in ‘Unforseen Circumstances’, not sure). I found it hovering away and above the main test chamber. Aside from a wierd background noise at the ‘AM’ one, nothing found.
Also entering this ‘Xen map’ crashes the game aparently so as PYRO says, it sounds like it does exist.
Isn’t there a model of that jet sitting on Dr. Horn’s desk?
EDIT: Yes. I am absolutely, completely grasping at straws here, but the model Jet on Dr. Horn’s desk appears to be pointing towards the map of Ohio on the wall behind his workspace.
Hi! I decided to take a quick look around QE myself today. I mean, I’ve played through it, just never really hunted for codes. My sincere apologies if this was posted before (it’s almost too obvious to have never been noticed, but I didn’t find it).
Does anyone know what this machine is in Dr. Horn’s office? Could it be what he printed the code out on, or somehow related to why it’s a paper cipher?
I believe that same machine is in the lab where the ‘philosophers stone’ code was found. Except the one in that room could be activated and had an arm on top that moved back and forth. Can’t swear to that though. – It has always puzzled me as to what the hell it is and why its in his office…
And the numbers on the aircraft was a good find. :freeman:
Can’t recall if this has been discovered yet, so I did a search on the ARG wiki and nothing turned up.
I was taking a massive amount of reference screenshots in WGH for a map I’m working on, and I happened to notice the QE lab logo in one of the guard towers.
Structurally and functionally the tower was otherwise identical to the others, and I couldn’t find any hidden rooms or anything, so I stopped searching and resumed taking screenshots.
Then I noticed the warehouse had a 4-digit serial number.
Nice find! I am currently going through the maps that reference the pizza messages in their root folders (found by faed) and updating the wiki with all of the pizza locations. As of yet, they all reference the QE chapter, but maybe something can be revealed by finding numbers / clues around them.
Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.