Good call, man. Taking a look at them . . .
This one is important for a couple of main reasons:
- It mentions isotopes of promethium/neodymium being unstable, which may be referenced by the list of isotopes of niobium that were posted on the wiki.
- We already know that Storm was proud of the Laser Optronic Linear Inducer Cannon (so much so that he trademarked it in his BM wiki profile) and that it was used to solve Code D. On this board, we have “Accelerated Lepton Optronic Linearity Cannon.”
- We also have a (possibly coincidental) reference to niobium with the message to the right of the board: “Possibility of quantum pulse detonation.” We already mentioned before that niobium is used in quantum computers. It also mentions Dr. Welsh is looking into it with an odd ellipse (" . . . ") at the end.
The whiteboard you mentioned also has some key reasons it might be important:
- It too mentions leptons.
- The Higgs-TauTau is a reference to the Higgs boson and its decay into tau leptons. Furthermore, the cannon is also called the “Tau cannon.”
- Yet another reference to the cannon: “Interesting side effect of neodymium optronic causeators”–I’m pretty sure it says “causeators,” but it might be some other word.
This board also particularly interests me for three key reasons:
- It has a note directed at Paul Bottomley about the Niobium 5 needed for that “AI project thingy.” I know we have noted this before, but have we ever bothered to take a look at the rest of the whiteboard?
- It makes mention of the EP-0021.
- The extension is split into two by the period. Both of the numbers “1187” and “463” are apparently prime–at least if the prime calculator I’m using is to be believed.
The extension 01433 (assuming it is 01433, it could also be 01633) listed on the budget whiteboard is also prime–again, at least according to the calculator.
That leaves us with three prime numbers: 1187, 463 and 1433. If any of these are not prime and the calculator was wrong, please let me know. I’ll do some experimenting with these numbers to see if I get anything interesting.
EDIT: Don’t forget that the first 8-digit segment of the Codes A - D number is also prime: 10010851.
The only problem with these numbers is that they don’t produce an N anywhere near large enough to encode the entirety of the hex file. Not even close.
EDIT2: I think this is the most significant issue with this portion of the ARG. Having tough puzzles like the one Storm mentioned in the IRC channel–wherein cockroaches crawling on the ground in one portion of the ARG he attempted created an image when their movements were mapped–are a great way of fueling and maintaining interest in an ARG. I imagine something pointed to that section of the game in some way, and it then became a matter of determining why and how those cockroaches were important. I sincerely don’t want to sound like I’m complaining here, and I hate to say it, but I think this portion of the ARG has become too synthetically hard; and it’s not for lack of design choice on Storm’s part. Rather, it’s our own faults. We have developed so many ideas and dug up so much information that we have weighed ourselves down with countless possibilities. Every attempt I have made to circumvent all the ideas and start at square one has ended with me thinking, “Well, what about this portion? How about that idea? Did we try X . . . Y . . . Z?” In other words, we have created a monster that will be, quite frankly, impossible to solve without the creator helping us eliminate some threads. I don’t know if and how he might do this, but I sincerely doubt we are going to make headway without it.
The other reason for this is that we are potentially dealing with heavy-handed cryptography. We are dealing with something that cannot be partially decrypted with guesswork (like the OTP puzzle)–we either nail it down 100% or we fail with 0%. At least with that cockroach puzzle, even as incredibly difficult as I’m sure it was to figure out the method, a partial image constructed by accident from the movements still would have produced something. Again, I don’t want to sound like I’m complaining–this is not Storm’s fault in the slightest, but a conundrum created by our own shared ambitions. However, I sincerely hope that the next puzzles are a little more geared towards puzzles that cannot be accidentally corrupted by sheer number of minds involved.
In essence, I believe that a “reboot” of sorts, or a set of directions that re-targets our efforts, is definitely in order. Again, I don’t want Storm to be irritated by what I’m saying–I’m not complaining that the ARG itself is too hard, just that we have created something so huge that we can’t possibly constrain it to fit our process of determining a valid solution.
My very first ARG was in the March issue of GamePro back in 2003. The GamePro Enigma spanned the entire magazine and had a couple small online elements, yet the fact is that it was contained within the magazine itself. Although anything and everything within that magazine could be a part of the greater puzzle, there was no trepidation that some random outside information was needed. I managed to solve it far before the cutoff date (the answer was “syzygy”), but it definitely took a lot of backtracking, double-checking and guesswork. That, to me, is what makes these things so damn fun. You never know that you’re on the right track until you get the chance to check your work–and then you realize what you’ve accomplished! Solving Code D was like a huge breath of fresh air, and my heart was pumping so hard when I wrote that post those few years ago. I really want that feeling again, and I know we can do it. We simply need to create a construct that we can work within knowing (at least partially) that the answers we need are contained within it–and we may need help doing that. Determining the answer by diligently chipping away at something is one thing, but randomly guessing and checking (without at least some direction) is something else entirely.
Storm, I love you. Please don’t take this the wrong way. Again–not your fault, man.
EDIT3: Just a fun little puzzle if you want to take some of the edge off: https://enigmapuzzle.fizzlebot.com/