Animation Revamp Retexture

There’s no DOF. Hell, I wish there was DOF. Turn up your anisotropic filtering. It should fix some of that blurryness. The rest is old fashioned texture being too close to screen.

Aah…makes sense

however, tried every ansio setting from Bilinear to 16x

still blurred

sometimes I wish I had a better comp, but this ones served me well enough so far…

I like the Barretta M9 retexture you made. Would you ever improve on the current crossbow texture, as BM’s default one he used is somewhat blurry? Either way, your work so far is great.

I don’t think I’ll be able to top this

https://blackmesa.gamebanana.com/skins/126041

might make my own Crossbow texture later though

Our vocabulary is limited to describe properly how I feel. So all I say is "Thank you > a lot! "

You made that Medkit? Because it’s really is awesome, I got it just now and it’s a big improvement from the original one

sighs Welp, Valve went and broke the SDK 2007

so I can’t skin for now

shame I was planning to remake the stock skins next

Yay, stock skins were pretty bad, probably tau cannon (especially on back part), gluon gun, RPG (more detailed) and wood crossbow skin are most in need, perhaps more details on tripmine/satchel (so pretty much all stock ones) too.

the tripmine and RPG skins I made are compatible with stock

hopefully the RPG texture isn’t blurred as it is with the revamp

can’t check because BM’s broken though

Is that you IIOPN?

Eh? Nah, he’s got his own thread

Awwwwriiiiiiight, MP5 is out

And here’s the reskin

I wasgoing for a look similar to the HL1’s MP5, which was a silver-ish

Download

Comparison


Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.