There were too much to post in one reply, you know. I forgot a lot.
C’mon guys, I’m trying to decrease my fagging level.
There were too much to post in one reply, you know. I forgot a lot.
C’mon guys, I’m trying to decrease my fagging level.
How does one decrease their fagging level?
He forgot many people.
Very many people.
You can’t. Faggot once, faggot for life.
If only all the Rev. Al Sharptons of the world could recognize that.
i deserve attention
I’m in the very first sentence and still don’t give a fuck…
I liked the part with words in it!
I’m upset and i feel left out!
But not really.
Now, if a MOD made the story, then the shit would start getting real.
Pretty much what Ryan said. It’d be nice, but eh…
I’m sure I did. Actually though, I registered on the site sometime in 2005 if I remember correctly, under a different name, with the intention of simply keeping up to date on the development and not to participate in the forums. I spent most of my forum time on another mod and when the BM servers went down my moniker was lost.
CatzEyes93 was a participant at the other mod and I remember the day she announced she was selected as a voice actor for BM. I think that was back in 2006, she was really excited .I’ve followed BM for years but only really started posting this year.
I want to thank you for the list. I used it, obviously, for part 2 along with others here who said they were disappointed that they weren’t included in the original story…
You know, people like:
I’m beginning to wonder if I should combine the two stories and repost under a new heading called something llike “Black Mesa: A Never Ending Story” It would probably only end up with me having to tell everyone who wanted to be in the next story that it will be done when it’s done and I’m sure people are really tired of hearing that.
:meh:
Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.